April 23, 2018 @ 19:47 by YoungSimbaPawSex (https://www.inkbunny.net/YoungSImbaPawSex/ )
Imagine you are in late 2010, and the new Bethesda game has just arrived, called Skyrim.
No DLC has released yet, and neither Special Edition. The PS3 and Xbox 360 are still in their prime, but your computer rig has better specs and can run the game in High graphics mode. So, you buy the game on Steam, and start up a new game.
It’s true on my end, that this wasn’t my case. I bought the game for a very cheap price when I was running out of funds in my bank account, by using the ever-sketchy and possibly illegal G2A website. I played the game in all its glory around 2016, with only one or two mods installed, and from a save that was extracted from a pirated version of the game I was running many years back; I wasn’t going to give up my Level 20 Khajit with the fearsome name of Khrytor to a pirated save, XD.
I was half-way through the main quest at this point and wanted to finish it, despite having practically no real game time (below 40 hours ). So, I did. I went back to the first Alduin fight and pressed on from there and finished the game in one sitting from that point.
Now, that’s where my biggest complaint is; the story. Yes, I am one of [/i] those [i] gamers; I play video games for their campaign and story above all else, mostly due to the fact that I grew up on jRPGs at the age of 7. Skyrim has a campaign that is way too short and begins to stop taking itself seriously as you get closer and closer to the ending of it. There is also a mission (http://elderscrolls.wikia.com/wiki/Season_Unending) in the game that is completely broken and you need to use a console command to skip it; and it still has not been patched. It is worth it, though, because playing the game after the main quest is powerful, and people generally acknowledge your efforts. The overall story of the game is poorly done, and is where Skyrim ultimately fails as a game.
I also feel that the game isn’t fleshed out in general. I don’t want to jump the gun, but Bethesda’s other big Gaming Giant is the Fallout franchise, and in all their games you feel atmosphere that is extremely in tune with the game’s lore. In Skyrim, the game has some amazing and completely breathtaking atmosphere, yes, but it ignores the Skyrim lore, so the atmosphere feels disconnected from the actual elements of the world of Tamriel. As a result, when the lore starts to hit you, it knocks you off guard, because it has a sharp contrast with the game’s atmosphere.
This is especially true when you find an outpost in the middle of nowhere, and the Stormcloaks start rambling on how they hate the Imperials. Yet, a minute ago, you were enjoying the breathtaking mountains of ice and snow in the Far North of Skyrim, which has nothing to do with the political fights against the two major factions in the game. In Fallout New Vegas, the funny thing is that there are parallels. In New Vegas, you reach NCR camps that seem to pop out of nowhere in the Wastelands. However, the warring faction (Legion) is close by, and you realize these groups are fighting over land and holding their ground, which is why there are these random outposts in New Vegas.
In terms of music and sound design, I really enjoy Skyrim. There are a TON of music replacement mods on the Skyrim Nexus, but I’ve always never downloaded any of these mods, for reasons that it breaks immersion quite significantly. Jeremy Soule (Baldur’s Gate Dark Alliance, and Secret Of Evermore) did a beautiful and fantastic job of capturing the landscapes of Skyrim in music form. Skyrim would literally be a different game without this fantastic music. The sound design is also unique to Skyrim. If you were blindfolded and were given a game sound test, you would most likely instantly recognize the game sounds, although I think Fallout 4 is the best Bethesda game in terms of unique sound design. Not to mention, the endlessly quotable and extremely memorable dialogue in Skyrim, that everyone, even non-gamers, will recognize.
“Guard might get nervous, a man approaches with his weapon drawn.”
“I used to be an adventurer like you, but then I took an arrow to the knee.”
“You have committed crimes against Skyrim and Her people. What say you in your defense?”
“Fus, Ro Dah!”
And the list continues.
Finally, the most important element to Skyrim, and video gaming in general is gameplay. Obviously, Skyrim is an Action-Adventure RPG, and since it came out 8 years ago, it has seen remasters, re-releases, ports, mods, DLC, and hi-def packs. What could make a game so popular and beloved?
It’s the fact that the game perfects the Bethesda formula of sandbox gaming, and choice-based gaming. It isn’t a game about the Imperials or the Stormcloaks. It isn’t about fighting dragons for glory and power. It isn’t about stopping an evil force and saving the northernmost country of Tamriel from utter destruction. It isn’t about being the Chosen One to save the land. No.
It’s about who you are as a player, what you do, and how you get to doing what you do. You can be a mage, a warrior, a feared person, a loved person, a complete roleplayer, or just a casual gamer who turns on the game once in a great while.
Skyrim doesn’t ask you for anything, but you are the one who decides everything in the game, from the fate of the people in the game, to even your own fate.
That is why the game has seen so much praise. It was one of games that shaped Action Roleplay games, even to the fact that people go literally insane when they hear Todd Howard say anything about an Elder Scrolls 6 (https://segmentnext.com/2017/10/02/elder-scrolls-6-vp-knows/).
I do highly recommend the game to anyone who hasn’t tried it, so they can see why the game is so good gameplay-wise. It sucks you into itself; into its atmospheric and beautiful world.